_ __ | |/ /__ ____ ____ ____ ____ ____ ___________ | / _ \/ __ \/ __ \/ __ `/ _ \/ __ `/ ___/ ___/ / / __/ / / / /_/ / /_/ / __/ /_/ / / (__ ) /_/|_\___/_/ /_/\____/\__, /\___/\__,_/_/ /____/ /____/ XENOGEARS Speed Guide Version 1.5 Metempyschotic Memory 06-16-99 thru 08-15-02 -------------------------------------------------- Xenogears and subsequently mentioned characters are the property entirely of Square. Square is part of the "Holy Trinity." Capcom, Konami and Square. Don't mess with them. (Zangief, Ken, and Blanka belong to Capcom) -------------------------------------------------- J.R. Kerr wrote this faq. This is my intellectual property. No one may edit any version of this faq that is to be shared. For your own personal use on one computer, you may edit out all this jargon or select bits of the tips you need. I will not profit from this faq in any way. Anyone may distribute or post this faq anywhere they like provided my name remain on it. I will use powerful internet voodoo to eat the soul of anyone who posts my faq without my name on it. I will only answer e-mail with no attachments, sizes under 6k at: firstname.lastname@example.org I am also at geocities.com/jamesrkerr -------------------------------------------------- CONTENTS : ----------  Why did I decide to write this?  Prerequisites for reading this FAQ.  Disc One Character Strategies  Disc One Gear Strategies and Definitions  Disc Two Character Strengths  Disc Two Gear Set-Ups  Special Notes on Rico  12 Omnigears/Relics + Recipient  Ether Response and Alignment  Fraundorf's cheat for fast text speed  Magus' update  Credit and Thanks --------------------------------------- WHY DID I DECIDE TO WRITE THIS FAQ? ---------------------------------------  People can get to Solaris in 40 hrs with EVERYTHING. From there it is your call to finish inside another 15 hours or fully explore for another 40. So if you want to replay, you can do it in 65 hours or 80. Its up to you. The middle third of the game is a big long story tunnel and I recommend getting a rapid-fire controller and taping down the x button for 12 hours.  The number one reason is that the purchasable english strategy guides and net-available FAQs seem to ignore certain "hidden" attributes of both the characters and then later the gears. It is as if the Japanese-to-English Square USA team decided to "dumb it down" for us again.  Even though the game is fairly linear and doesn't offer many "choose-your-own-adventure" moments, there are many "points-of-no-return" where you can miss certain items.  The average polled run-thru times I see are at 100 hours whereas I am finishing under 70 on replays. The game is fun to explore fully the first time, but when you want to run back thru, it'll be much easier if you know what's really going on.  Moreover, all the FAQs/Guides tend to be shy about "who is the best." Obviously, Fei is a perfect "10," but then I believe Stier, and Crescens to be "10"s also. --------------------------- PREREQUISTES FOR THIS FAQ : ---------------------------  I recommend the Brady guide for maps, names and places but I suppose any guide will do.  Other FAQs. I haven't picked a favorite yet, they all seem to cover the incidentals of like, "grab the necklace from the dresser" and such.  A healthy disregard for the character design of Citan, Bart and Siebzehn. These characters/gears are not possessed of much upgradability in the attributes that I find key to a quick success.  A forgiveness of Chu-Chu's lame character design, because she winds up being the most important anchor with +50,000 hit points and the ability to heal your other gears during battle.  An unrewarded love of Rico, there is more to him than you might guess. His gears are the best.  A comfortable feeling with getting to the Rico jail scene with little help; it isn't that messy up to this point.  Believe me when I tell you: Rico and Emeralda are the characters you want on screen almost always. Some level gaining with Chu-chu is necessary for the end; but she'll only cost you an extra hour at the end to get her pumped up (with the Hercules Ring). ----------------------------- INITIAL CHARACTER STRATEGIES: -----------------------------  Decide before you start playing if you want the badges; the reward at the end of the game is minimal for them, a Power Ring S and an S charger which you can just buy. So I almost recommend skipping them. If you have a saved game where you missed one (I missed the H+S the 1st time) don't re-start!  Don't leave the first town without the Mermaid's Tear, all the stuff at the bottom of the well and the spider web.  Don't leave Citan's hill without the spider and Midori's ring.  Don't hit the forest without better hat and clothes and two deathblow combos. Rings? enh, you pick.  Unequip Elly before she runs off, if you are a completionist freak like me and want to have one of everything in your inventory; the pilot's items do not come back with her.  Weltall's "Old Circuit" is the bomb. You'll only ever have a few. Keep it on him until you can get Simp Circuits for everybody (much later on). Response and Defense are nebulously defined and you won't see the attributes change on the gear menu~ but they will always perform better in battle with Old or Simp Circuits.  Make Bart fight out of his gear in the cave. His whip is enough to kill the big jellyfish and throughout the game, you'll notice the gear-size monsters tend to ignore out-of-gear people if there ia a gear on screen. Cool, huh?  Don't fuss with earning lotsa money from battles early, because the shops will continue to sell the same stuff on the first continent until you start the Billy versus the Wels ship subquest.  Play the "merry-go-pop" games and such until you also get the iron helmet etc. It is inexpensive to play and you can sell the stuff you win at a profit.  Do give the little boy a loan. He will sell you meat later that is easy to score $200,000 from when you resell at the end of the game at the Kaiser town's vending machine.  The beret wearing girl in the tournament is the best place to stall. Go easy on her, no combos/deathblows. Even heal her sometimes. She will get angry and poison you worse if you weren't nice to her in the tent and then stalling during her battle. Big Joe is easy to stall too, but has that weird sometimes one-hit crowd kill. The "stalling" should allow you enough time to expore the sewer with Bart and get the nugget out of the fishtank.  Let Rico beat you after you knock 1000 HP off him. He is particularly vulnerable to ether attacks. Yes, i know the girl before drains EP. You have Rosesols and an Ether Doubler, right?  You should have a backup save prior to trying to remove your collar. Whether Hammer will offer to buy it is totally random (like chocobo breeding), so reset and try again. It is like $5000.  Sewer hunting is the first place you want to "waste time" gaining levels. You have Citan and Rico. Get started now with building up Rico's combo attacks. He is the hardest to complete for these. Fei gaining huge levels will mean that Maria/Emerelda/Elly/Chu-Chu join your party at signifigantly higher levels and they won't need as much screen time. Bart gets left out of the mix a little, but his fuel economy sucks so you don't want him later anyway.  AS SOON AS YOU GET THE SUBMARINE: Go back to the southeast shore of the continent and drive up into the sand, use the secret road to Nisan. Go back to buy AT LEAST 4 ETHER DOUBLERS AND 2 HOLY PENDANTS. If you don't have money for it, try to fight sea battles for the sellable drop items. These items are not purchasable later (only one more of each is win-able and it takes FOREVER to earn the Battle Points).  MAKE RICO FIGHT OUT OF HIS GEAR: Keep at least one gear on screen: the enemies will tend to hit the big gear and ignore the little Rico whacking for no damage but many points toward learning combos. This is good for Fei too. Stop when they have everything subsequent to the 7 pt combos.  INITIALLY USE ELLY FOR YOUR "ANCHOR" If things go awry: Elly's character has ether doubler and such equipped on her person and E Circuits/Power Magic filling her gear slots, so that even a low-level Elly can whack 10,000 points of damage off with magic or Aerods. Never let Elly take a turn, and if she does don't use fuel on anything but Aerods. If her fuel is spent, swap to Billy's Gear.  The elusive "Simp Circuit" is a drop item from a rarely occuring gear enemy called Shinobi. This gear part is exactly like an Old Circuit. Every Gear should one or the other equipped in the first slot at all times. The "defense" circuitry continues to be worth it all the way through the end of the game. Shinobi occurs in the cave north of Nortune when you go to steal the big battleship.  YOUR GOAL IS TO ACQUIRE MARIA/CHU-CHU/EMERALDA AT LEVEL 60 OR BETTER Boost everybody all the way up on combos during the Wel fights and Sea Battles. Also: you need Fei at level 80 for "Yamikei" the best deathblow!  BILLY: Is really cool on the ground as a character fighter, but even with the ether doublers has a sub-standard gear, since all his best gun attacks are elemental based. (It is a nightmare to bring him thru the Final Seraphim dungeon). His fuel economy is also really bad and he isn't even very fast. The Jesse Gun isn't as strong as Aerods/Yggsadril/2nd Infinities. You really want his "heal everybody" spell as soon as possible, it comes sooner than Citan's "affect-all"/"heal."  WHEN FEI LAYS DOWN, HURRY TO GET HIM BACK: His X,T,X is key for mutliple sellable duneman isle drop items. He should hit level 95 to 99 by end-game for speed's sake. If he scores his last 6 pointers early, have faith that he's earning points toward 7 pointers you can't see.  BEFORE YOU ENTER SOLARIS: Have at least one 7 pointer on Fei. You may want some higher Elly combos as well, but concentrate on her spells-learned, she's got them all, right?  EMERALDA IS THE BOMB: There is nearly no disadvantage to her. She only suffers in that, although she gets mad and has infinities ready all the time; they use a lot of fuel for her gear and with few HP, she'll need to waste too much fuel to heal (But she is perfect when paired with a +50,000 HP healing Chu-Chu). Take extra time to play cards for her dolls. You want them equipped on her person EVERY TIME she is in a gear! You get truly wacky miraculous things out of her gear when she has Billy/Fei/Elly dolls equipped (but leave a slot for an ether doubler).  Don't leave the Flying City without the stuff out of Wiseman's Room.  There is crazy money to be had wandering back down into the vent pipes after you get Maria OUT of your party. Let Emeralda go nuts!  YOU ARE SAVING MONEY FOR AT LEAST 4 POWER MAGICS. Personally I like to have 6 for 2 on each person with an added Simp Circuit; but you may like to keep 1 Simp 1 Frame HP50 and an Ether Armor on Rico's. (Rico's Gear Magic is really bad).  Cheat at the card games by using rapid-pausing. Queenie is tougher than the "penguin" at the end. The Goggles and Shoes for Citan you need to keep him equipped with all the way thru the game: attack/evade percents aren't drive-able. -------------------------------------- INITIAL GEAR STRATEGIES / DEFINITIONS: --------------------------------------  GENERAL STRATEGY: Have ALL characters when in gear equip 1. Holy Pendant = double infinity use 2. Ether Doubler = double ether machine effect note: the MPG are the same on all gears for light, mid, and fierce hits; but Frame HP usage and sp. options, etc. are way different!  DON'T WASTE A DIME ON HEIMDALL: It is all for naught, since you won't need this gear at all. Save it all up for FENRIR later (if you like Citan).  FORGET SIEBZEHN: Siebzehn can buy all he needs. But he sucks anyway: He does have infinities but he doesn't get "mad" like Stier and Crescens, you'll see so few that it is like they aren't there. He is really slow and his MPG is almost as bad as ANDVARI's.  BART'S 1st GEAR IS BETTER: It matches punch for fuel quite well and has good well-rounded attributes. The ANDVARI is a gas-hog and is way over balanced for offense over defense. Stop playing with Bart after he gets Omnigeared.  ELLY IS YOUR FIRST ANCHOR: She needs all spells quickly, then she lives in VIERGE with every available upgrade until the Thames, when you should stop buying for her. Her combos are funny, but they are all elemental so you may not even want to bother with her. Robot guards dislike her elemental attacks.  RESPONSE IS THE BEST NON-MAGIC ATTRIBUTE: It'll be your turn slightly more often and you won't miss/might be able to dodge the full percent of damage. Old Circuit/Resp Circuit/ Magnetic Coat on at all times. Response is better than A/B/C/D cicuits at environment compensation. The O2 canister doesn't work as well as the regular circuit. Also, the Simp Circuit is a drop-item that boosts both response and defense. It proves to be nearly as useful as the Magnetic Coats.  EQUIPPED CHARACTER ITEMS AFFECT THE GEAR: Most notably the ether doubler and ether veil. The speed shoes don't seem to help.  BILLY'S GEAR, RENMAZUO: Only use the ether mid hits. Never use the elemental light hit pistol! Use ether doublers and E Circuits/Power Magic (x2?) for HUGE, CRAZY damage! The AA mid gun is the one that isn't elemental so wait til you have it for Renmazuo.  ONLY ONE ETHER DOUBLER PER GEAR: More is wasted. But you CAN double up the Power Magics/E Circuits for insane magic damage. The reason you buy many is so that you can lose Elly's if you use her fighting Hammmer (disc 2). Magic/Aerods will bring him right down for the Trading Card.  ARMOR IS NEAR A TOTAL WASTE OF SPACE: Except for the later Anti-Angel Armor, you will never need to waste a slot with extra armor. Keep selling all your extra dropped item armors. (Ether Armor is only really helpful versus Kahr's Omnigear)  RICO'S GEARS ROCK: Either Stier needs little help. He won't even use half an 8000 fuel tank to hit a Frame HP70/90. His MPG rules! You can be sure that you want to hit his Zangief-like infinites as often as possible. (and they come almost as often as Emeralda's) He has other built-in attributes on his gear, check them by comparing his gear unequipped to other people's (Citan's Fenrir has these too). ------------------------- DISC TWO CHARACTER GUIDE: -------------------------  You have both the Deathblow Gainer (Wizardry) rings, right? Get Rico/Emeralda pumped! It's okay to score Billy/Citan too, but I would skip Bart's altogether. Their 7 point char deathblows feed their type-less infinity gear combos.  You get people again in the Relic Caves. Quit working on Elly and Bart. DON'T FORGET TO HIT THE YGG CANNON FIRST on the super-dimensional Gear Yggdrasil IV! It uses up 9000 Fuel, so if you wait, you won't get to see it!  Keep Rico and Emeralda on, with mild switches for Chu-Chu just to keep her within 15 levels of Fei.  Take special note of the bots that guard the hall down to Billy's relic. You will return for them later.  NOTHING BRINGS HAMMER DOWN LIKE ELLY AND EMERALDA Hit him repeatedly with the girls' magic while saving up with Fei for infinites. YOU'VE GOT TO GET THE T-CARD! (Yes, you get the Rico heir "lines" with Rico there, but it doesn't help him reclaim the throne or anything).  Once the T-Card is yours, return to the bots mentioned earlier. They routinely drop Cast Ar when you have T.Card which resells like Gold Nugget. You also get 3 at a time! The bots are also a good place to earn up your combo points. This should be the second time you "waste time" building levels.  The money you need is not only for Big Joe's gear upgrades (which are not always the best) but more importantly for the HP boosters. Feed all of 'em to Chu-Chu. Her "gear" is a muliplication of whatever her "character" has so that she can wind up with WAY OVER 50,000 HP.  The magic attack DRIVE is good for pumping Emeralda and Chu-Chu, but remember that Chu-Chu can use an Ether Doubler with the Goddess Robe and Chu-Chu Idol for humongous heals on the gears, so she doesn't need much magic pumped.  Swap Mermaid's Tear for Mermaid Ring. Always keep this on Emeralda unless its Gear Time, and then you swap for 2 dolls and an ether doubler.  Let Emeralda grow up. There is good stuff back down there anyway, so you might as well. You won't feel like such a pedophile anymore, either.  After enough bots-for-dropped-then-sell-money; change over to Duneman Isle level-gaining.  Fei should be dropping the big dragons with three hits at nearly 5,000 pts of damage a pop. Citan and Bart are exceptionally badly equipped for Dragon fights. The dragon will appear randomly and with different elemental status so that sometimes fire heals him and sometimes wind will heal him. grrr... Use Emeralda for support-fire and Billy(or Chu-Chu's) heal/speed magic. NOTE: Chu-Chu's spells are NOT element based even though they have names like "forest wind", etc. She can beat the hell out of elemental monsters.  You can get multiple drop-items: Blessed Helms, Kaiser Helms, Swords, etc. They sell for a huge amount. ----------------------- FINAL CHARACTER SET-UP: -----------------------  I know it seems cocky to suggest all the following, but just set it up as such and then compare what it does to stats. I had a hard time letting go of stuff like the Memento Chain, and letting Rico-not Fei have the Dark Armor~ but it works way better that way!  FEI - Manly Mantle Power Crisis Trader Card Why? Because he's tough. He gets so strong with Yamikei he doesn't need his gear anymore. The Manly Mantle + Power Crisis work great together! If Fei's the last guy standing, his defense and attack go up! He is also the only character that really has room for the T.Card.  CITAN - Mumyo Sword Hero Costume Super Goggles Premier Shoes Why? Because the attack/evade attributes are the only attributes that can't be "sourced" with Drive. Moreover, Citan has a huge HP advantage, so he does not need the armor like the other characters do. Likewise, he's the best recipient for Hero Costume, because his Renki/Sazanami will keep everyone alive, so his defense won't drop.  BART - Death Adder Kaiser Helm Kingly Armor or Golden Vest Evasion Ring  RICO - Dark Helm Dark Armor Momento Chain or LongDarkCoat  BILLY - Godson Kaiser Helm (the dragons drop them, you can have three) Kingly Armor or Golden Vest Ether Doubler The above three get lumped together because you kind of need to decide~ okay I'm not going to play with one of 'em. There is a deficit of cool armor for the male characters. Rico kind of needs the Dark Armor to survive the Dragon eth attacks. Billy kind of needs more defense to compensate for poor HP. Bart doesn't need much, but his HP is low enough to make evasion a must. He is not that fast either and doesn't pack a wallop like Billy's middle guns with eth doublers. So I tend to leave Bart alone and set up Rico for defense and Billy for offense. The LongDarkCoat does not give Billy a +10 to his attack! agh! Jessie Blasta and Cannon will damage at 9,999 with 3xPow Magics Rico can hit Frame HPs with a bonus economy on fuel consumption. Bart's Ygg Cannon is bizarre. Higher ether doesn't help it hit harder. the only advantage to Bart in/out gear is "wild smile."  ELLY - Pyscho Rod Angelic Robe Starlight Ether Doubler 3x Power Magic on Vierge (Aerods go BOOM) Okay. You can let her leave the party with the above items equipped. You will find better items later. Just make sure that you have 6 more power magics for Emeralda and Billy! She leaves the party for a long time immediately after fighting Hammer so you won't have time to unequip her, and you need to use her for Aerods to drop Hammer before he self-destructs.  MARIA - Blessed Helm Blessed Habit Maria does not get helped or hindered with much else~ there is little to both her and Siebzehn. You will never see a 9,999 attack from her unless she is using an infinity combo. And she in/out of gear is SLOW.  CHU-CHU - Goddess Robe Ether Doubler Chu-Chu Idol Chu-Chu never has great attacks. But with DRIVE she can withstand Angel Attacks no problem and then heal your gears for between 1,500 and 6,000 HP at a time. Then her MP is refillable, so that you can't lose and you have all the time in the world to save up for infinity combos if you want to see everyone's.  EMERELDA - Executor's Gown (only if T.Card at Miang) Vivid Turban Mermaid Ring CRESCENS - Fei jr. Doll Elly jr. Doll Ether Doubler -------------------------- DISC TWO GEAR STRATEGIES : --------------------------  GENERAL STRATEGY: Have ALL characters when in gear equip 1. Holy Pendant = double infinity use 2. Ether Doubler = double ether machine effect GEAR EQUIP: 1. GNRS50 2. Z Charger 3. FrameHP 30  WELTALL 2 IS WAY BETTER THAN XENOGEARS: Enjoy it while it lasts. Hitting your Infinities will never come easier.  IFF FENRIR: You won the Citan goggles/shoes from the card game, right? Keep them on for "critical" Gear Sword Hits. Don't miss the gear-sword re-forge Kishin to Kijin the best one.  IFF ANDVARI: Don't put Big Joe's crazy engine on him or he'll run out of fuel faster than anybody. You are essentially bound to keep a Z charger on him.  IFF SIEBZEHN: What are you nuts? There's no reason to use him. Infinities come seldom, bad MPG, no magic; and special options that don't always work? His fierce, X, hit: always misses!  ELLY'S: No spoilers, but don't bother upgrading her gear. Her uh, second gear, will take care of itself.  RICO'S: STIER the OMINIGEAR RULES! even Kahr's isn't as good. The best MPG! He can with the 8000 fuel tank hit Frame HP70s two or three times! Keep the Better Buyable Magic Defense Armor on! Always keep at least a Frame HP50 on him. This omnigear will be READY FOR INFINITIES almost at a par with Emeralda, only Rico won't run out of fuel after 2 pops. It is kind of sad that there aren't hard-enough enemies for Rico at the end of the game. His "Iron Kaiser," "Drill-Kaiser," and Zangief-like piledriver are the reason for the season.  EMERALDA'S: oh baby. magic to cry over. She is so fierce and so fast with so many critical hits and infinity-readiness; that it doesn't matter that she has poor HP. She'll never fall. (Especially if you use Chu-Chu just to heal her every round) I swear that it almost feels like you can beat the Nephtali (Alpha Weltall) gear with Emmy and Chu-Chu. I took near 200,000 hit points off him before I gave-in to his invincibilty. Remember to keep 2 dolls on her character with an ether doubler and then 2 Power Magics and a Mag Coat on her. (IFF Chu-Chu)  BILLY'S: Jessie Cannon is good for 9,999 damage on one enemy. Sometimes. The mid hits with eth doub and 3xPowMagics can give you instant 5,000s sometimes, but many times it will heal who you are fighting if they absord ether (many at the end do).  Chu-Chu. man. Equip the idol, the ether doubler, and the Goddess Robe. You'll be healing like 5 to 6K hp for every shot that a boss can steal that much. Remember to have boosted her HP with Big Joe's HP drive. I think her max is 60,000 HP but you'll be fine with over 50K. She'll never fall. Yes, I know she is worse than pokemon for design, but she really does have it in healing gear ability. (She can refill her EP during battle and doesn't have to "charge" for fuel). ---------------------- SPECIAL NOTES ON RICO: ----------------------  Number one thing is that his MPG makes his gear the best. He also has all-terrain advantages over the other gears. Then his infinities will be ready more often and wreak more havoc.  His character deathblows don't earn up in order: You gotta mix up his previous 3 to earn the last 2. Then his character based fire-lariat moves will get you in trouble with elementals. (unless they are suited in which case an ether doubler makes it go BOOM. Good in a gear too.)  His mother's necklace. Keep it on him for the whole game.  Set it and forget it: Knight Helm and Knight Mail with Momento Locket~ put them on during the sewer fights. He'll be over-defended at first, but he gains so much Defense each level~ that you never really have to change his equipment all the way until the end of the game. If you need him for Duneman Dragons~ the Dark Helm, Armor and Coat round him off nicely.  His ending. There isn't one? argh! I find the lack of a scene with his dad recognizing him as irritating as an un-resurrectable Aeris. Square rushed this game? Cut his scene for more CG? grrr... I'd have voted for less CG and more story!  The "M-Project" has renamed Rico as "Sufradi." He is serving as an experiment for the transfer of altered types into alignment with the omnigear relics.  "Drill Kaiser" is a wind-based elemental infinity. Try to hit "Iron Kaiser" instead.  I anticipate the flood of e-mails that will complain about Rico's speed versus Citan's. Before you send any: ask "Do I like Ken better than Blanka?" If you like Ken better, don't e-mail me. If you otherwise feel I am being unfair to the wicked slicing sound of Citan's swords, we can debate the built-in attributes of FENRIR vs. STIER. ----------------------- SPECIAL NOTES ON BILLY: -----------------------  Oddly, the LongDarkCoat will not give Billy +10 attack~ it just gives him +10 eth defense.  The Jessie Cannon is a great attack! It is almost as good as Aerods if he's got Eth Doub and 3 Pow Magics. Likewise his mid shot will come off like a lev 3 attack with no waiting. Not as good as Aerods becuase it only targets one enemy, not all enemies. Same with Jessie Blasta on Disc 2.  There is no ammo for his good guns after you get to Babel Tower. It is as if they force you to stop playing with him for a while. Then the godson ammo becomes available long before you can buy the gun~ so that they remind you later, "okay, you can play with Billy again."  When Billy (and also Rico) get their Omnigears~ take note that their engines and armor get downgraded. You may not want to waste money on better than what they have prior to the Anima Caves. It is money wasted. ---------- SUMMARILY: ----------  This game is really fun, but it is irritating that unlike a Konami or Capcom game~ you can't skip through the story scenes if you want to replay.  The game just isn't hard enough. Tricking out the magic means you wallop 9,999 off enemies starting at Elly level 40. I wish there were weapons like Emerald and Ruby.  I wish we could have played through the Mass Driver/ Soylent Sufal bits and not just gotten flashbacks and boss fights. Oh well.  I wish there were more monsters. It is boring to have only 2 monsters per area at the end when there are only maybe 10 areas open.  However, I'll never save over my "First and Last" file~ the battling arena with the jukebox and Fenris unlocked are nice things to go back and play with later. ------------------------------------- TWELVE OMNIGEAR / RELICS + RECIPIENT: -------------------------------------  JUDAH = KRELIAN  ZEBULUN = RAMSUS  NEPHTALI = GRAHF  REUBEN = note: these four were aligned  SIMEON = 500 years ago: one to  LEVI = RENE and one to  ISSACHAR = MIANG. Other two?  DINAH = ELLY  ASHER = CITAN  DAN = BART  JOSEPH = BILLY  GAD = RICO NOTE: Fei's Weltall I + II, then Xenogears are NOT Omnigears! Fei is the Anonelbe which is more powerful than persona elements (relics). In other words, he doesn't need a slave generator since he made his own contact with the Zohar wave existence. ----------------------------- ETHER RESPONSE AND ALIGNMENT: ----------------------------- RESPONSE ALIGNMENT CATALOGUE NUMBER -------- --------- ----------------  FEI infinite infinite 001589750  ELLY infinite infinite 6920188-Z  CITAN 240 98 584921547  BART 210 90 221589542  BILLY 290 92 321658-11  RICO 160 85 M-PROJECT SUFRADI TEST MIXTURE # 000-215914  MARIA 170 74 unusable-54109854  EMERELDA N/A N/A  CHU-CHU N/A N/A -------------- BIG JOE NOTES: --------------  There is a newspaper in the store underground. Read it multiple times to find the story of Joey Balboa, a 4000 year old athlete.  This newspaper also has specs on the Engine specs for the Eldridge. --------------------------------- RESPONSE TO A RECENT FAN INQUIRY: ---------------------------------  How in the heck did you do 1000 points of damage to Rico even with an ether doubler and guided shot? I played it several times and had several different equipment set-ups. Ether Doubler and ether stone was the most powerfull it seemed and was not even reaching 200 points per guided shot. Any hintís on level to do that? And does it make much of a difference or is it just to say you did? well, I seem to remember that this was the first time I played through so that my levels were ridiculously high. I had to have had an ether doubler on and whatever else makes magic hit harder... isn't there a magic up spell? I think I just used Fei's simple ether shot too... I can remember his hands together praying... it wasn't his kung fu.  Which is better Simp Circuit/Old Circuit or Resp Circuit/Magnetic Coat? And in the beginning what else should gears be equiping? Before getting Frame fixes is there a batter setup than 3 old Circuts or 3 Magnetic coats or should I not completely avoid the other stats. I do tend to get a lot of misses from the enemy but when they hit seesm to hit harder. The reason I ask is that you get Magnetic Coats before you get simple circuts, and as soon as you can de-equip Heimdal you have 3 Old Circuts including the one on Weltall, are Simp circuts any better than the 3 Iíve already got or are they just so that every gear can have one on them? I believe simp and old circuits are the same. The simp circuit is a drop item from those musha (bug) samurai robots whose name escapes me. They are in the cave north of the Jail city. So, if simp is better, its mainly because you can get more than three of them. Also, don't forget that you need balance on your team. You'd be best off with only one dedicated magic user in the back row and then one bruiser (all armor) guy in the front row. Billy and Fei are the two easiest guys to keep out of their gears.  What Merry-go-pop game and what kid needs a loan? Even with a walkthrough I donít see what your talking about for that part of the game. When you control only Citan during the fight show... walk into the middle section of the town. This is where those scary purple golem guys have tents set up for you to play games. Citan can go into their tents which are bigger outside than inside and then play these weird/hard games. In fact, success at merry-go-pop is the only way to acquire some piece of armor in the game. It was either iron helmet or iron armor.  What does MPG mean? Miles per Gallon? yes. Rico can use FrameHPs for a fraction of the fuel cost compared to others.  For being a guide that says you are trying to get people to Solaris in 40 hours it doesnít seemlike there is much in the way of help for people before Solaris and it is mainly written with the idea of finishing the game at least equipment wise. Or maybe your just trying to tell people what they want to do at the end of the game so they donít wasste time on things they wonít need before they get their. well, the game is kinda linear before that and I also felt like I didn't need to repeat things found in other purist walkthrus. Many of the other FAQs will spend a long time telling you how to get the wedding dress and so on; therefore I felt I might even be plagiarizing if I mentioned all that.  I really enjoyed your guide. It putís a lot of opinion into the game and it is a complete opposite to what the other FAQís say about Rico and Stier at least, but at least you backed it up and showed how to do what you say you do and even though I havent gotten their yet Rico is already a favorite of mine. Not really a question just thought you hsould know thanks  Do you have any hints on what to do and what not to do to get through to the Rico jail scene any faster without wasting time on something I wonít need later? I canít use them now but Iím already planning on replaying the game after I beat it and a few other games I still need to finish. Considering that I have not played thru in a long time... I can't really advise farther than to say that the most important things about the jail business are to eat lots of the ether cooking, get the necklace from the kaiser's bedroom, and get the hammer bounty for safely removing the collar (random). ---------------------------- Fritz Fraundorf's cool code: ---------------------------- xenogears text speed control Thankfully, Xenogears' double-digit hours of dry exposition and heavy-handed foreshadowing can fly by with the help of what may be the most useful GameShark code ever created. Hacked out by the enterprising King Edgar 0, the code actually speeds up the endless procession of text boxes, potentially cutting the game's playtime in half. The code (300B21D6 000?) can be entered with a final digit of 1-8, with a value of 8 providing the default text speed and 1 giving the player near instantaneous messages. Entering a 9 for the final digit will result in nothing but question marks in place of the text, and should only be used by those who would like to experience the game's plot in "Very Hard" mode. --------------------------- Corrective Note from Magus: --------------------------- "I swear that it almost feels like you can beat the Nephtali (Alpha Weltall) gear with Emmy and Chu-Chu. I took near 200,000 hit points off him before I gave-in to his invincibilty." It is possible to beat Alpha Weltall, and contrary to popular belief you do not need Gameshark. I know because I've done it myself. Here's how I did it: Take Fei (you have to anyway) and Bart when you fight Deus. For the third character I'd recommend Emeralda for speed or Rico for raw power. I went with Emeralda. Don't take Citan though, because you can't use him at all against Alpha Weltall. He'll be busy at the computer and your party will be reduced to two, making it practically impossible. Also make sure that everyone will have their final deathblows after you get the huge experience from Deus. Equip them all with things that affect their gears and the Trader Card. Speed rings are helpful and everyone should have a Holy Pendant. The gears should obviously have the best equipment available at the last store (Rico's Anima Dungeon.), especially Bart's Sonic Whip. Also give each gear things to increase Defense and Evade. Nothing can make you survive all his attacks, but Defense/Old/Simp Circuits and Magnetic Coats will at least give you a good chance of blocking or dodging them completely. Finally, give each gear the healing ability you prefer. It's a LONG fight though, so watch the fuel cost. I think I went with 30s on Andvari and Crescens and a 50 on the Weltall 2. If you really wanna go nuts you could spend hours of your life at the Kislev arena before you go to Solaris and get an early GNR50 and a pair of Speed Shoes. Those would certainly make it a lot easier, but I didn't bother. It's not worth the time and effort it takes to get them in my opinion. Now for the actual strategy: As soon as the battle starts have everyone put on boosters except for Bart, who should use Wild Smile this round and boosters on the next. Wild Smile + boosters + def/evade equipment means his physical attacks will be missing a lot. However, he still has an Ether Shot that can kill you fast. This is the other reason we brought Bart. His new Sonic Whip has a chance of shutting down a gear's ether machine, completely nullifying all ether attacks. From this point on just keep using infinites on him while keeping his camera and ether machine broken at all times. It's harder than it sounds, but with a little luck you'll pull it off. Your reward, provided you equipped the Trader Card, is the Slayer Robe. You can't get the Slayer Robe anywhere else in the game. -------------------------- SPECIAL CREDIT AND THANKS: --------------------------  Beth for letting me play.  Square for giving me escape.  Alex for his years of video-game co-insanity.  Dave "my controller is broken" Wallin.  Ben "Pokum Taco" Groves for always floating me quarters.  CJayC  Kao Megura for killing Ben Lansing.  Amaloo  Old Man Murray  Whoever designed Notepad. Bless You.
Updated on 07.07.02© J.R. Kerr
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